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Soul Launder Inc. - 3D Couch Party Co-op
"Best Game Design Award"
During the early stages of development, I worked on several playable stations that let players interact with specific locations and objects in the game world. Each station offered a different type of gameplay based on its assigned task.
I also developed the character skin system, which allows players to customize their character’s appearance. This involved working closely with the art team to make sure all skins stayed consistent in style and quality within the game.

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